Showing posts with label War of the Jewels game. Show all posts
Showing posts with label War of the Jewels game. Show all posts

Tuesday, March 14, 2023

Wars of Beleriand board game. The Silmarillion wargame.

 Wars of Beleriand board game. The Silmarillion wargame.  

However you want to say it...

This is the rulebook for a sort of late stage playtest copy of the unpublishable Silmarillion board game I designed. There are just two of them and they are each unique one-of-a-kind handmade prints. The rulebook itself is 136 pages divided into 53 sections. It uses a case system for easy reference. The game maps are printed on canvas (again, two of them, each unique), maybe not the best choice of materials, tbh.There are a few hundred counters and chits and markers and some card chart thingies too. It's a two-player game. One side is the Noldor and co. and the other player is Morgoth and all his baddies. It's asymmetrical in that each player plays a very different game. 

But this is as far as it goes. All the components are stand-in roughs. Lots of hand drawn things and visible corrections. Also some blatantly swiped graphics including a piece by Tolkien himself, a John Howe and the cover of the Ronnie James Dio album "Lock Up the Wolves."

Though unpublishable, I would like people to know that someone made a quasi-simulation of the Silmarillion in the hex and counter form of tabletop game. It's 20 turns long. And Nienor is in there somewhere too. 

And now it goes in a box on a shelf until the year 2090 or something.

The rulebook to Wars of Beleriand, a Silmarillion board game. A moderately complex two-player hex and couter wargame that covers the Tolkien book The Silmarillion designed by Nate Dray.

The Wars of Beleriand game board. A map of Beleriand from Tolkien's The Silmarillion with a hex-grid superimposed on it. Players move units and conduct contests across the map to possess the Silmarils.


Monday, December 9, 2019

Wars of Beleriand 

The Silmarillion Wargame. 

Or is it the Silmarillion board game?


Anyway, tweaking and testing continues, but it's done in all its essentials and then some. Been trying out some different chrome-ish bits lately to spice up combat, but it's really just cosmetics and theme at this point and could be wholly abandoned without any significant effects on the whole.


The pic above here...One planned map edit is to take that Northward kink out of the Narog near Nan-Tathren. Should dip South. There WAS a reason earlier for it to kink North that way, but I can't remember what it was...something in the text, I think.

And here below:
This is a HIGHLY unusual and rare occurrence: a Silmaril laying unclaimed out in the open just outside Eithel Sirion.
Many heroes and villains died terrible deaths to make this possible...