Friday, January 30, 2026

Nate Dray & Diluvian Games present: "Versuch eines aufs Schachspiel gebaueten taktischen Spiels von zwei und mehrern Personen zu spielen" in English

 Diluvian Enterprises presents...

"Hellwig's Conquest: A Tactical Game bases on Chess"

Translated from the German by Nate Dray. 

This book is available on Etsy or ebay. Or direct from me.

Letter-sized, perfect bound, w/ color plates, 144 pages, $30 + shipping.

ISBN: 978-0-9822892-5-9

Hellwig's Conquest on Etsy

Hellwig's Conquest on ebay

Now for the first time, this classic groundbreaking game is available in a high fidelity English translation by Nate Dray and Diluvian Games.

Originally released in Germany in 1780 under the title "Versuch eines aufs Schachspiel gebaueten taktischen Spiels von zwei und mehrern Personen zu spielen" and also known as the Brunswick Wargame or Braunschweiger Kriegsspiel, this is probably the oldest published set of modern wargame rules. 

 

 

 

 

 

 


Nate Dray, the Best Artist from Ohio :)

 

Hello! And welcome! Allow me to tell you a little about myself in this unsettling self-aggrandizing illeist fashion. Thanks!

"Nate Dray is an artist from Ohio and founder of the publishing house Diluvian Enterprises.

 

Known primarily for his watercolors and comics, Nate's paintings hang in museums, galleries, and private collections across Northeast Ohio. 

 

With a background in Biology and Chemistry, Nate's diverse credits include author, game designer, translator and musician. When he's not at work in the studio, Nate is an avid outdoorsman and gardener."

 

 Oder...

 

"Nate Dray ist ein Künstler aus Ohio und Gründer des Verlags Diluvian Enterprises. 

 

Bekannt vor allem für seine Aquarelle und Comics, hängen Nates Werke in Museen, Galerien und Privatsammlungen im Nordosten Ohios. 

 

Mit einem Hintergrund in Biologie und Chemie ist Nate auch als Autor, Spieledesigner, Übersetzer und Musiker tätig. Wenn er nicht gerade in seinem Atelier arbeitet, ist er ein begeisterter Naturliebhaber und Gärtner."

 

 Danke schön!


 

"See Sec. 7.1a" - an abstract watercolor design by Nate Dray


 

Saturday, January 24, 2026

Nate Dray Paints a science fiction illustration - "Crashlanded"

 "Crashlanded"

watercolor on paper by Nate Dray

 

The concept was simple; a space explorer has some fusion drive trouble and has to make an abrupt and unexpected landing on a strange, fizzy, toxic, alien, world. Outside his vessel in the bizarre atmosphere to make repairs, he encounters a shadowy enigmatic humanoid...Is this creature friend or foe? 



 

Friday, September 5, 2025

Nate Dray on Avalon Hill's Magic Realm

 "Good ol' Magic Realm"

 

Last played Magic Realm about 5 years ago or so but since setting up is a bit of a commitment (particularly after not playing for a while) it hasn't been on the table since. 

The selection of chits I use for MR is a little odd. I really don't like punching out components and cards for games and when my copy arrived in decent shape,  I was a little disappointed that all the cards and more than half of the counters were unpunched. 

 
So, I made print and play versions of all the components in my copy that hadn't been punched. That said, the redesigned counters are probably a little better functionally because they're labeled and have the Fame and Notoriety scores printed on them.

As long as I've been looking at fantasy gaming things Magic Realm has been there. I can remember seeing ads for it in magazines or maybe comics, somewhere. But I never saw it in a store. Not once. Well maybe once, but then it was only once. And I believe I also asked someone about it long ago, someone more worldly and knowledgeable about such things, and was told that it was really complicated and not at all like D&D or AD&D. At that point, I guess, I sort of wrote it off, but years later I ran across people talking about it online and instantly recalled how curious I'd been about this game a million years ago - who can forget the cover once you've seen it. Shortly thereafter I bought myself copy.

I've only ever  played Magic Realm solitaire. The game is a bit much for the casual gamer, so roping people into a game and then them not hating you for it afterwards... 

One of the issues with MR is that while it's really not that complex, it's very difficult to explain some of the mechanisms. Always an issue with your more sophisticated games and things to be sure, but something about some of these mechanisms makes them difficult to describe.

Combat, for example. It’s this odd rock-paper-scissors system combined with resource management. Combat also has these discrete mass and speed factors that stack and affect outcomes and...see? Hard to explain.


It is a unique game. It has presence. It creates a definite mood that's integrated into the whole. It has depth. And I can tell that while it's soloable, that's not what it's meant for. It's meant for campaigns with friends and frenemies. I am certain that's where it shines brightest.

For the most part, I play 2nd edition, but I look at both 1st and 3rd edition rules sometimes as I play just because I like to.

And that's the important thing. Whatever else one can say about Magic Realm, the most outstanding thing to me, the most important, is that it amuses me. I'm entertained when I'm playing with it. It's fun to play with. A great toy. That's all one can really ask of this sort of thing, isn’t it?