Showing posts with label Beleriand lotr. Show all posts
Showing posts with label Beleriand lotr. Show all posts

Monday, November 22, 2021


Wars of Beleriand Update.

Still on it or back on it, really. 

Typing up the rulebook. Tweaking some graphics. But that about wraps it. There were some things - still are -- in the endgame latter stages of play, situations that only arise during the endgame part of the game, that weren't thoroughly played through before. Unique situations and things. The last few Turns are the most mechanically complex parts of the game. I'm sure there are things I missed, but...it should work and we'll correct as we go from here on.

Probably just release the rules online, post a link somewhere, something. 


Monday, December 9, 2019

Wars of Beleriand 

The Silmarillion Wargame. 

Or is it the Silmarillion board game?


Anyway, tweaking and testing continues, but it's done in all its essentials and then some. Been trying out some different chrome-ish bits lately to spice up combat, but it's really just cosmetics and theme at this point and could be wholly abandoned without any significant effects on the whole.


The pic above here...One planned map edit is to take that Northward kink out of the Narog near Nan-Tathren. Should dip South. There WAS a reason earlier for it to kink North that way, but I can't remember what it was...something in the text, I think.

And here below:
This is a HIGHLY unusual and rare occurrence: a Silmaril laying unclaimed out in the open just outside Eithel Sirion.
Many heroes and villains died terrible deaths to make this possible...