Showing posts with label publishing a book. Show all posts
Showing posts with label publishing a book. Show all posts

Wednesday, May 6, 2026


 

"Tooth and Claw" or "Protect the Goat"

a handmade playtester's copy

If I'm playing this correctly, it's the blue guys' turn, but the game is/was over with red's last move...

Jordan Baugher designed this game and long ago I made this analog copy of it. It was a computer game originally, iirc, and came from one of the books he wrote. It's a super clever vicious little game. All these animals eat each other while trying to keep the goat from being eaten. (Well, the elephant probably just stomps the goat.)

One day we played this like ten times in a row and I lost every single game. Quickly. Was humiliating. Could not (cannot) wrap my head around the obligatory captures and resulting combos. So cool.

Friday, December 15, 2023

Hellwig's Conquest: A Tactical Game based on Chess Rulebook now Available.

 

This book now available on Etsy. Or direct from me.

Letter-sized, perfect bound, w/ color plates, 144 pages, $25 + shipping.

ISBN: 978-0-9822892-5-9

Hellwig's Conquest rulebook on Etsy

Originally released in Germany in 1780 under the title Versuch eines aufs Schachspiel gebaueten taktischen Spiels von zwei und mehrern Personen zu spielen, this is probaby the oldest published set of modern wargame rules.

This book is a new English language translation of this classic set of groundbreaking game rules.



 

Wednesday, November 8, 2023

Hellwig's Conquest from Diluvian Games and Nate Dray

What and why this book?

Hellwig's Conquest: A Tactical Game Based on Chess 

by Dr. Johann Christian Ludwig Hellwig. 

A book translated from German by Nate Dray. 

ISBN: 978-0-9822892-5-9

 
Hellwig's Conquest: A Tacticsl Game based on Chess black book cover wargame map history of wargames by Johann Christian Luwig Hellwig

I just published this book, or Diluvian Enterprises did, and it's been almost impossible to explain this little project to people. It's either because it's an unusual thing to do or that I'm terrible at explaining things. Probably a bit of both.

But let me try again here...

If one digs into the origins of current conventions employed in the design and play of wargames at the club, or in the classroom, kitchen, drawing room, parlor, library, man cave or church basement, one inevitably runs into the name Dr. Johann Christian Ludwig Hellwig. It’s my contention that the modern wargame as we know and recognize it today really originated with the publication of his book Versuch eines aufs Schachspiel gebaueten taktischen Spiels von zwei und mehrern Personen zu spielen in Leipzig in 1780. At the time, you could probably also pick up a copy around Christmas in Brunswick. Either way, it’s the first appearance of something, of a game, that concerns itself with and regulates with written rules the things we use today to model war operations and make games or simulations. Before Hellwig, wargames were just variants of chess or Go type games.

As soon as I learned that this game existed I wanted to play it or at least understand how it was played and so spent a good bit of time looking for an English version of the rules. I searched and searched but couldn’t find one anywhere. Failing that, I decided to start translating them for myself, realizing along the way that other people might want to read them too. I’ll admit, I thought that with all the new smart translating software out there now that this would be an easy project. I was very wrong.

The original book is not written in the German language as we know it today. This book was penned long before the formation of the modern German state and before anything like a standardized German language existed. It's archaic regional German and I think - I think - it's a South Marchian dialect, but I could be completely wrong. Old-fashioned terms and ideas abound in this document and the original was printed in a really funky Gutenbergy typeface that was already long out of fashion even in 1780. Concepts of organization and presentation are primitive as well. Tables, lists, charts and reference can be somewhat difficult to parse.

Hellwig's Conquest: A Tactical Game Based on Chess book open to pages of tables and game board grid plans in color reference in the book on oak table with chess pieces

And players are expected to make or have made 900 playing pieces and the game boards themselves. Actually, players are expected to have them made by craftsman along with a specially made table with compartments for storing the pieces and extendable shelves for holding lamps at the four corners of this custom eight and half by five foot table made exclusively for this game. If you want to avoid the tiresome task of setting up the game for yourself, the rules tell you that a competent domestic servant can be taught to set it up for you given patient instruction.

But most importantly, this book, when first published, was a first for many things. Primarily, it’s a popular press wargame book with an honest attempt at making a realistic warfare simulation. Making a board game that deals with and models things like line of sight, terrain, artillery and supply was completely new, novel and unprecedented at the time of publication as far as I can tell.

back cover to Hellwig's Conquest, A tactical Game Based on Chess book in black and white with blurb and sample images from inside Diluvian Enterprises 2023

 


Wednesday, September 13, 2023

"Wurkung des Geschußes"

 

Von der Artillerie

These are the beginning stages of ordnance pieces for the game made according to design instructions for an 18th century idea of cool-looking game pieces to represent cannon, mortars or howitzers. The tactics and ideas used in the game were state-of-the-art at the time of initial publication.