Showing posts with label Hellwig's Conquest. Show all posts
Showing posts with label Hellwig's Conquest. Show all posts

Wednesday, February 11, 2026

Nate Dray & Diluvian Games present: "Versuch eines aufs Schachspiel gebaueten taktischen Spiels von zwei und mehrern Personen zu spielen" in English

 Diluvian Enterprises presents...

"Hellwig's Conquest: A Tactical Game bases on Chess"

Translated from the German by Nate Dray. 

This book is available on Etsy or ebay. Or direct from me.

Letter-sized, perfect bound, w/ color plates, 144 pages, $30 + shipping.

ISBN: 978-0-9822892-5-9

Hellwig's Conquest on Etsy

Hellwig's Conquest on ebay

Now for the first time, this classic groundbreaking game is available in a high fidelity English translation by Nate Dray and Diluvian Games.

Originally released in Germany in 1780 under the title "Versuch eines aufs Schachspiel gebaueten taktischen Spiels von zwei und mehrern Personen zu spielen" and also known as the Brunswick Wargame or Braunschweiger Kriegsspiel, this is probably the oldest published set of modern wargame rules. 

 

 

 

 

 

 


Saturday, February 7, 2026

Hellwig's Conquest, Game Board Quadrants B & D

The Hellwig's Conquest game board consists of four quadrants labeled A, B, C, and D. In my copy, each quadrant measures about 30 by 44 inches.

Each quadrant is a mirror image of another giving both players equal parts of difficult terrain to contend with. Black and white squares are "open" terrain. Red squares are impassable "mountains" and block artillery fire. Blue is "water" and requires a bridge placement for troops to cross. Green squares represent "swamp" terrain, an impediment to movement, but not artillery fire, and each side a has a Fortress square to defend as well.

Victory in Hellwig's Conquest is achieved by seizing and holding your opponent's Fortress square.

 "Hellwig's Conquest game board Quadrant B"

acrylic and ink on wood panel, 29 x 43 inches 


 
 "Hellwig's Conquest game board Quadrant D"

acrylic and ink on wood panel, 30 x 44 inches 

 

 

 

Friday, January 30, 2026

Nate Dray, the Best Artist from Ohio :)

 

Hello! And welcome! Allow me to tell you a little about myself in this unsettling self-aggrandizing illeist fashion. Thanks!

"Nate Dray is an artist from Ohio and founder of the publishing house Diluvian Enterprises.

 

Known primarily for his watercolors and comics, Nate's paintings hang in museums, galleries, and private collections across Northeast Ohio. 

 

With a background in Biology and Chemistry, Nate's diverse credits include author, game designer, translator and musician. When he's not at work in the studio, Nate is an avid outdoorsman and gardener."

 

 Oder...

 

"Nate Dray ist ein Künstler aus Ohio und Gründer des Verlags Diluvian Enterprises. 

 

Bekannt vor allem für seine Aquarelle und Comics, hängen Nates Werke in Museen, Galerien und Privatsammlungen im Nordosten Ohios. 

 

Mit einem Hintergrund in Biologie und Chemie ist Nate auch als Autor, Spieledesigner, Übersetzer und Musiker tätig. Wenn er nicht gerade in seinem Atelier arbeitet, ist er ein begeisterter Naturliebhaber und Gärtner."

 

 Danke schön!


 

Friday, December 15, 2023

Hellwig's Conquest: A Tactical Game based on Chess Rulebook now Available.

 

This book now available on Etsy. Or direct from me.

Letter-sized, perfect bound, w/ color plates, 144 pages, $25 + shipping.

ISBN: 978-0-9822892-5-9

Hellwig's Conquest rulebook on Etsy

Originally released in Germany in 1780 under the title Versuch eines aufs Schachspiel gebaueten taktischen Spiels von zwei und mehrern Personen zu spielen, this is probaby the oldest published set of modern wargame rules.

This book is a new English language translation of this classic set of groundbreaking game rules.



 

Wednesday, November 8, 2023

Hellwig's Conquest from Diluvian Games and Nate Dray

What and why this book?

Hellwig's Conquest: A Tactical Game Based on Chess 

by Dr. Johann Christian Ludwig Hellwig. 

A book translated from German by Nate Dray. 

ISBN: 978-0-9822892-5-9

 
Hellwig's Conquest: A Tacticsl Game based on Chess black book cover wargame map history of wargames by Johann Christian Luwig Hellwig

I just published this book, or Diluvian Enterprises did, and it's been almost impossible to explain this little project to people. It's either because it's an unusual thing to do or that I'm terrible at explaining things. Probably a bit of both.

But let me try again here...

If one digs into the origins of current conventions employed in the design and play of wargames at the club, or in the classroom, kitchen, drawing room, parlor, library, man cave or church basement, one inevitably runs into the name Dr. Johann Christian Ludwig Hellwig. It’s my contention that the modern wargame as we know and recognize it today really originated with the publication of his book Versuch eines aufs Schachspiel gebaueten taktischen Spiels von zwei und mehrern Personen zu spielen in Leipzig in 1780. At the time, you could probably also pick up a copy around Christmas in Brunswick. Either way, it’s the first appearance of something, of a game, that concerns itself with and regulates with written rules the things we use today to model war operations and make games or simulations. Before Hellwig, wargames were just variants of chess or Go type games.

As soon as I learned that this game existed I wanted to play it or at least understand how it was played and so spent a good bit of time looking for an English version of the rules. I searched and searched but couldn’t find one anywhere. Failing that, I decided to start translating them for myself, realizing along the way that other people might want to read them too. I’ll admit, I thought that with all the new smart translating software out there now that this would be an easy project. I was very wrong.

The original book is not written in the German language as we know it today. This book was penned long before the formation of the modern German state and before anything like a standardized German language existed. It's archaic regional German and I think - I think - it's a South Marchian dialect, but I could be completely wrong. Old-fashioned terms and ideas abound in this document and the original was printed in a really funky Gutenbergy typeface that was already long out of fashion even in 1780. Concepts of organization and presentation are primitive as well. Tables, lists, charts and reference can be somewhat difficult to parse.

Hellwig's Conquest: A Tactical Game Based on Chess book open to pages of tables and game board grid plans in color reference in the book on oak table with chess pieces

And players are expected to make or have made 900 playing pieces and the game boards themselves. Actually, players are expected to have them made by craftsman along with a specially made table with compartments for storing the pieces and extendable shelves for holding lamps at the four corners of this custom eight and half by five foot table made exclusively for this game. If you want to avoid the tiresome task of setting up the game for yourself, the rules tell you that a competent domestic servant can be taught to set it up for you given patient instruction.

But most importantly, this book, when first published, was a first for many things. Primarily, it’s a popular press wargame book with an honest attempt at making a realistic warfare simulation. Making a board game that deals with and models things like line of sight, terrain, artillery and supply was completely new, novel and unprecedented at the time of publication as far as I can tell.

back cover to Hellwig's Conquest, A tactical Game Based on Chess book in black and white with blurb and sample images from inside Diluvian Enterprises 2023