Wars of Beleriand, a Silmarillion board game, preview video.
A short video by Winfield showing the Wars of Beleriand game parts and pieces etc. and a little about what will become of it.
A short video by Winfield showing the Wars of Beleriand game parts and pieces etc. and a little about what will become of it.
Wars of Beleriand Update.
Still on it or back on it, really.
Typing up the rulebook. Tweaking some graphics. But that about wraps it. There were some things - still are -- in the endgame latter stages of play, situations that only arise during the endgame part of the game, that weren't thoroughly played through before. Unique situations and things. The last few Turns are the most mechanically complex parts of the game. I'm sure there are things I missed, but...it should work and we'll correct as we go from here on.
Probably just release the rules online, post a link somewhere, something.
Anyway.
Another unusual and interesting (to me) situation.
I was playing as Morgoth and my opponent marched Thingol and a sizable host of Sindar out into the open onto Anfauglith and sort of left them there, sitting ducks. They were annihilated and when Thingol dies in WOB, Melian follows (though no VPs are awarded to the MorP for Melian's elimination under these circumstances).
Consequently, with no Melian deployed on the Game Map, the Fence of Doriath (or Girdle of Melian) is deactivated and we see here a very lonely Luthien all by herself in Menegroth with only an adjacent Galadriel unit to keep her company. The Edain haven't arrived yet (this is Turn 7) and it's just an unusual situation that amuses me. Shows the value in having diversity in playtesters.
I would never have allowed this to happen as the Noldor Player, but I am pleased that it did happen.