Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Friday, September 5, 2025

Playing Magic Realm

 "Good ol' Magic Realm"

 

Last played Magic Realm about 5 years ago or so but since setting up is a bit of a commitment (particularly after not playing for a while) it hasn't been on the table since. 

The selection of chits I use for MR is a little odd. I really don't like punching out components and cards for games and when my copy arrived in decent shape,  I was a little disappointed that all the cards and more than half of the counters were unpunched. 

 
So, I made print and play versions of all the components in my copy that hadn't been punched. That said, the redesigned counters are probably a little better functionally because they're labeled and have the Fame and Notoriety scores printed on them.

As long as I've been looking at fantasy gaming things Magic Realm has been there. I can remember seeing ads for it in magazines or maybe comics, somewhere. But I never saw it in a store. Not once. Well maybe once, but then it was only once. And I believe I also asked someone about it long ago, someone more worldly and knowledgeable about such things, and was told that it was really complicated and not at all like D&D or AD&D. At that point, I guess, I sort of wrote it off, but years later I ran across people talking about it online and instantly recalled how curious I'd been about this game a million years ago - who can forget the cover once you've seen it. Shortly thereafter I bought myself copy.

I've only ever  played Magic Realm solitaire. The game is a bit much for the casual gamer, so roping people into a game and then them not hating you for it afterwards... 

One of the issues with MR is that while it's really not that complex, it's very difficult to explain some of the mechanisms. Always an issue with your more sophisticated games and things to be sure, but something about some of these mechanisms makes them difficult to describe.

Combat, for example. It’s this odd rock-paper-scissors system combined with resource management. Combat also has these discrete mass and speed factors that stack and affect outcomes and...see? Hard to explain.


It is a unique game. It has presence. It creates a definite mood that's integrated into the whole. It has depth. And I can tell that while it's soloable, that's not what it's meant for. It's meant for campaigns with friends and frenemies. I am certain that's where it shines brightest.

For the most part, I play 2nd edition, but I look at both 1st and 3rd edition rules sometimes as I play just because I like to.

And that's the important thing. Whatever else one can say about Magic Realm, the most outstanding thing to me, the most important, is that it amuses me. I'm entertained when I'm playing with it. It's fun to play with. A great toy. That's all one can really ask of this sort of thing, isn’t it?

 


Tuesday, March 14, 2023

Wars of Beleriand board game. The Silmarillion wargame.

 Wars of Beleriand board game. The Silmarillion wargame.  

However you want to say it...

This is the rulebook for a sort of late stage playtest copy of the unpublishable Silmarillion board game I designed. There are just two of them and they are each unique one-of-a-kind handmade prints. The rulebook itself is 136 pages divided into 53 sections. It uses a case system for easy reference. The game maps are printed on canvas (again, two of them, each unique), maybe not the best choice of materials, tbh.There are a few hundred counters and chits and markers and some card chart thingies too. It's a two-player game. One side is the Noldor and co. and the other player is Morgoth and all his baddies. It's asymmetrical in that each player plays a very different game. 

But this is as far as it goes. All the components are stand-in roughs. Lots of hand drawn things and visible corrections. Also some blatantly swiped graphics including a piece by Tolkien himself, a John Howe and the cover of the Ronnie James Dio album "Lock Up the Wolves."

Though unpublishable, I would like people to know that someone made a quasi-simulation of the Silmarillion in the hex and counter form of tabletop game. It's 20 turns long. And Nienor is in there somewhere too. 

And now it goes in a box on a shelf until the year 2090 or something.

The rulebook to Wars of Beleriand, a Silmarillion board game. A moderately complex two-player hex and couter wargame that covers the Tolkien book The Silmarillion designed by Nate Dray.

The Wars of Beleriand game board. A map of Beleriand from Tolkien's The Silmarillion with a hex-grid superimposed on it. Players move units and conduct contests across the map to possess the Silmarils.


Saturday, March 16, 2019

"One of the Watcherwoman's Clock-Trees"

ink on paper

Illustration of a type of tree found in Lev Grossman's book series "The Magicians."

Clock Tree Lev Grossman illustration ink Nate Dray The Magicians


Wednesday, October 16, 2013