Silmarillion board game.
Silmarillion tabletop wargame?
I think I like "The Dispossessed," though.
Cirith Ninniach. It just isn't that important to the overall narrative (or strategic) situation. I thought about making a special hexside that only good guys can use and that is an impassable hexside for bad guys, but ultimately the area is so strategically unimportant that adding that little piece of detail would just be superfluous. Another block of text and cross-referencing for the already bloated and probably incomprehensible rulebook. (As of now the rules are 25 pages with a few sections yet to be written up, so I'm thinking it's going to be at least 30 pages in the end, really more depending on space requirement for illustrations.)
Amon Rûdh. Should there be a special rule for hex 1121? Turin can hide there and attack with impunity or something? There are already several exceptions and special abilities for the Turin unit.
Cirith Ninniach. It just isn't that important to the overall narrative (or strategic) situation. I thought about making a special hexside that only good guys can use and that is an impassable hexside for bad guys, but ultimately the area is so strategically unimportant that adding that little piece of detail would just be superfluous. Another block of text and cross-referencing for the already bloated and probably incomprehensible rulebook. (As of now the rules are 25 pages with a few sections yet to be written up, so I'm thinking it's going to be at least 30 pages in the end, really more depending on space requirement for illustrations.)
Amon Rûdh. Should there be a special rule for hex 1121? Turin can hide there and attack with impunity or something? There are already several exceptions and special abilities for the Turin unit.
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