Saturday, March 7, 2020
Friday, January 3, 2020
Wars of Beleriand.
The Silmarillion board game, aka WOB.
Or...The Dispossessed.
Anyway.
Another unusual and interesting (to me) situation.
I was playing as Morgoth and my opponent marched Thingol and a sizable host of Sindar out into the open onto Anfauglith and sort of left them there, sitting ducks. They were annihilated and when Thingol dies in WOB, Melian follows (though no VPs are awarded to the MorP for Melian's elimination under these circumstances).
Consequently, with no Melian deployed on the Game Map, the Fence of Doriath (or Girdle of Melian) is deactivated and we see here a very lonely Luthien all by herself in Menegroth with only an adjacent Galadriel unit to keep her company. The Edain haven't arrived yet (this is Turn 7) and it's just an unusual situation that amuses me. Shows the value in having diversity in playtesters.
I would never have allowed this to happen as the Noldor Player, but I am pleased that it did happen.
Saturday, December 14, 2019
Silmarillion tabletop wargame?
Cirith Ninniach. It just isn't that important to the overall narrative (or strategic) situation. I thought about making a special hexside that only good guys can use and that is an impassable hexside for bad guys, but ultimately the area is so strategically unimportant that adding that little piece of detail would just be superfluous. Another block of text and cross-referencing for the already bloated and probably incomprehensible rulebook. (As of now the rules are 25 pages with a few sections yet to be written up, so I'm thinking it's going to be at least 30 pages in the end, really more depending on space requirement for illustrations.)
Amon Rûdh. Should there be a special rule for hex 1121? Turin can hide there and attack with impunity or something? There are already several exceptions and special abilities for the Turin unit.
Monday, December 9, 2019
Wars of Beleriand
Or is it the Silmarillion board game?
Anyway, tweaking and testing continues, but it's done in all its essentials and then some. Been trying out some different chrome-ish bits lately to spice up combat, but it's really just cosmetics and theme at this point and could be wholly abandoned without any significant effects on the whole.
The pic above here...One planned map edit is to take that Northward kink out of the Narog near Nan-Tathren. Should dip South. There WAS a reason earlier for it to kink North that way, but I can't remember what it was...something in the text, I think.
And here below:
This is a HIGHLY unusual and rare occurrence: a Silmaril laying unclaimed out in the open just outside Eithel Sirion.
Many heroes and villains died terrible deaths to make this possible...