Friday, February 6, 2026

Repost from 2021: Wars of Beleriand Unpublished Wargame designed by Nate Dray.

 Edit 2/6/26 - Reposting this because I want to. I worked on this for like 20 years and it actually works pretty well. It's a shame I can't really share it with people because I can't quite bring myself to make it free because it was a ton - and I mean a ton - of work. :)

I should, though. Part of me would really like to...

 

Wars of Beleriand Update.

Still on it or back on it, really. 

Typing up the rulebook. Tweaking some graphics. But that about wraps it. There were some things - still are -- in the endgame latter stages of play, situations that only arise during the endgame part of the game, that weren't thoroughly played through before. Unique situations and things. The last few Turns are the most mechanically complex parts of the game. I'm sure there are things I missed, but...it should work and we'll correct as we go from here on.

Probably just release the rules online, post a link somewhere, something. 

 Wars of Beleriand rulebooks. Only two exist. They are different from each other and unique. 

 
 
Wars of Beleriand game Control Display. Players keep track of different Force types they control on this chart.
Players can have Complete or Incomplete Control of different Force types, or some Forces may be Controlled by a rudimentary AI algorithm unique to each class of Force.
 

 
 Wars of Beleriand game Dragon Maturation Track. The Morgoth player tracks the development of Dragon units Inside Angband with this. Dragons must be mature before they can be deployed and used against the Noldor Player.
 

 
 Sample Game of Wars of Beleriand in progress.
Note the Eagles counter, City Markers, and Ents and Green Elves in Taur-Im-Duinath. 
 

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